Wednesday, August 4, 2010

Suit Up Grade Update

Posted by Mr.Badãss | Wednesday, August 4, 2010 | Category: , |

These are now confirmed Suit boosters (perks). The name may be different in the final product:


  • Reverse Damage- Shooting allies heals them
  • Field Medicine- Halves Revival Times
  • Robot Legs- Unlimited Sprint
  • Heavy Armor- Damage reduction but slower movement.
  • Ammo Belt- Two extra magazines
  • Improved Bullet Damage- Stronger bullet damage
  • Armory- Two primary heavier weapons instead of a primary and secondary.
  • Quickness- Reloads faster
  • Stealth Upgrade- Invisible on radar.
  • Turret- The turret will auto-fire at people passing by. (unconfirmed name)

Note: There will be more perks that are specific to weapons like the turret upgrade.

What do you think of the perks so far? Like or dislike? Add your own perks along with your thoughts in the comments below!

Currently have 2 comments:

  1. whats the difference between primary and secondary weapons

  2. They are now separating the weapons, you can't make a class with Scar and spas. Like in CoD4


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