Tuesday, October 26, 2010
Ok, so i just got done reading the Destructoid review of Conduit 2. I seems as though (if you read my last blog) that HVS is really on the verge to let us just have it with info. Apparently HVS was not very happy with the first one and made sure to redeem them selves. Depending on how squeamish you are, you might not be prepared with what you find. Like a kid who's turned over a rock to find a nest of centipedes, I was not fully ready to deal with what I uncovered in Conduit 2. Luckily, I had a gun that shot flesh eating flies with me. I may not have been ready to deal, but those flies sure were.'
QUOTE: 'The guys at High Voltage talk a lot of sh*t about The Conduit. At one point during my recent hands-on with the game, I actually told Eric Nosfinger (Chief Creative Officer on The Conduit and Conduit 2 ) that it sounds like I enjoyed his old game more than he did. Due to a mysterious technical failure with our recording equipment, I can't give you an exact quote on his response, but I'm pretty sure it was something along the lines of "Of course I don't hate The Conduit, but it's not the game I wanted it to be. Not even close."
QUOTE: 'As soon as you boot up the game, you're treated to a big budget CGI recreation of the last moments of the original Conduit, giving us the climactic ending that the first game should have had. Then you're dumped onto an oil rig; a cooler looking, more exciting battlefield than just about any place in the original game. That would have been enough for me, but right after that, a giant, laser breathing sea serpent popped up and started destroying everything. This is a boss fight; a real boss fight against a force many times larger than the player, with an old-fashioned health bar an everything. These are the blockbuster videogame moments that I waited for the entire time I was playing Conduit 1. Almost like an apology, Conduit 2 gave me all of that right away. Less than ten minutes in, and I could already tell that Conduit 2 wont be just a sequel. It's a reparation.'
The review gets even deeper than that!
QUOTE: 'There is now a central hub where you select your missions, create new weapons, and interact with non-playable characters. Mr Ford (the game's protagonist) is no longer alone in his battle against the secret society of aliens and ex-presidents that are trying to take over the world. Now he's got a home base, in the middle of Atlantis no less. That's where he gets help from an attractive, armor clad super model-looking lady who also wants to keep us safe from aliens and politicians. When Hamza Aziz first saw her, he let out an audible "Whoa...", a sound that the HD loving Halo fanatic rarely makes when checking out a Wii game.'
Now I won't spoil the whole interview but apparently (Eyyoshi's gun Idea way back when) where you peg someone with a tracer, then can send alien bug after the tagged person from around corners, under a bench, even in a tree!
You apparently can 'build a gun' using blue prints, not sure how that will work. But HVS has almost over boiled there secrecy from us and is about to go on full marketing mode with more info more often!
To read the full interview here
I will leave you with this last
QUOTE: 'Things are happening with the Conduit 2. Unfortunately, I can't tell you what I mean by that. All I can tell you is, if you do your homework and play your cards right, you could see something; something big.
WOW new stuff and this is gonna be like AC2 where AC1 was a test and AC2 was the best. Waiting for this game like HELL!!!!!!!